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Thread Statistics | Show CCP posts - 1 post(s) |

General Griefus
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Posted - 2005.11.29 22:14:00 -
[1]
what the hell!!!
10% bonus to laser fall off have the devs lost it completly!!!
at lvl 5 that gives medium beams 2 km more fall off, and medium pulses 1km more, surely a optimal range bonus would far better suit it.
other than that little detail its a cool ship and im getting one as soon as it hits TQ 
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General Griefus
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Posted - 2005.11.29 22:50:00 -
[2]
Originally by: Arleonenis faloff bonus on LASERS? someone that designed this bonus smoked something extremaly strong...
ok this proves it even a minmatar player has now said how bad that fall off bonus is...will need chaging before final release or there will be seom very unhappy amarr playeres, they are already going to put up with 5 launchers 4 turrets dont give us a randomly bad bonus aswell.
*shudders at the thought of using missiles*
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General Griefus
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Posted - 2005.11.29 23:16:00 -
[3]
Originally by: Chaos Hellbreth
Does the disruption field launcher thing take up a hardpoint or high slot? Or is it like a medium or low slot type thing?
they will more than likely be a high slot module and use a launcher hard point (hense the ships being quite launcher heavy)
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General Griefus
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Posted - 2005.12.01 16:58:00 -
[4]
from what i have seen/read intredictors will basicly be a tool to disrupt enemy tactics (especialy the align for warp tactic often employed in fleet battles)
they have the secondry ability of dealing some nifty damage looking to be anti cepter (with thier tracking bonus etc.)
how ever i do real think the sabre takes that damaging side a bit to far, i mean 7 turrets and a 25% boost in damage will basicly make it the end to all frigates and other intredictors, its should only have 6 turrets to aviod making it vastly more powerful than the others (atleast to give them a chance).
Also that fallof bonus on the heretic is pointless switch it for either optimal or damage bonus, to make those 4 turrets worth a bit more ( its far as all the other get damage bonus and more turrets so why can the amarr one ( even if its khanid)).
Also i do hope they'll be able to use thier warp disruption probes in 0.5+ other wise it will severly limit the uses of the ship for smaller groups of players (and effectivly remove its main role when in empire).
other than that i personaly think the ships are good, each race os fairly balanced out with each other.
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General Griefus
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Posted - 2005.12.03 09:58:00 -
[5]
the heretic with engineering lvl 5 will have 82.5 pg, and if thats not enough just put a mapc in a low slot, im pretty sure they will have less powergrid to limit them from becoming to powerful.
But its not realy that bad considering you will be using high slot(s) for interdiction sphere launchers (cant remeber iff thats the right name) which dont use much pg atall.
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